TRICKERY THE GAME

SCORING COMBOS (see also Scoring Combos, Drawing Cards & Game Mechanics below):


Dice Key: [1] = "One" on a six-sided die, [2] = "Two" on a six sided die, [3] = "Three" on a six-sided die, [4] = "Four" on a six-sided die, [5] = "Five" on a six-sided die, and [6] = "Six" on a six-sided die.                 


         DICE ROLL:                                                                                                    COMBO RESULT:           

                                   

[5]                                                                                                  50 Points

                                               

[1]                                                                                                  100 Points           

                                   

[1] [1] [1]                                                                                       1000 Points, Draw a card.


[2] [2] [2]                                                                                       No Score, Draw a card. Does not count as a scoring roll.


 [3] [3] [3]                                                                                      No Score, Draw a card. Does not count as a scoring roll.           

                  

[4] [4] [4]                                                                                       No Score, Draw a card. Does not count as a scoring roll.

                                    

[5] [5] [5]                                                                                       500 Points, Draw a card.

                                                 

[6] [6] [6]                                                                                       No Score, Draw a card. Does not count as a scoring roll.

                                          

[1] [2] [3] [4] [5] [6]                                                                      1500 Points, Draw 3 cards, Add Bonus Die to next roll.

                                

[1] [1] [1] [1]                                                                                 1500 Points, Draw 2 cards, Add Bonus Die to next roll.

                                     

[2] [2] [2] [2]                                                                                 200 Points, Draw 2 cards, Add Bonus Die to next roll.              

                                 

[3] [3] [3] [3]                                                                                 300 Points, Draw 2 cards, Add Bonus Die to next roll.       

                                        

[4] [4] [4] [4]                                                                                 400 Points, Draw 2 cards, Add Bonus Die to next roll.           

                                   

[5] [5] [5] [5]                                                                                 1000 Points, Draw 2 cards, Add Bonus Die to next roll.

                            

[6] [6] [6] [6]                                                                                 600 Points, Draw 2 cards, Add Bonus Die to next roll.          

                                      

[1] [1] [1] [1] [1]                                                                            2000 Points, Draw 3 cards, Add Bonus Die to next roll.

                              

[2] [2] [2] [2] [2]                                                                            400 Points, Draw 3 cards, Add Bonus Die to next roll.       

                                        

[3] [3] [3] [3] [3]                                                                            600 Points, Draw 3 cards, Add Bonus Die to next roll.          

                                     

[4] [4] [4] [4] [4]                                                                            800 Points, Draw 3 cards, Add Bonus Die to next roll.          

                                     

[5] [5] [5] [5] [5]                                                                            1500 Points, Draw 3 cards, Add Bonus Die to next roll.           

                                   

[6] [6] [6] [6] [6]                                                                            1200 Points, Draw 3 cards, Add Bonus Die to next roll.           

                                   

[1] [1] [1] [1] [1] [1]                                                                       2500 Points, Draw 4 cards, Add Bonus Die to next roll.              

                                 

[2] [2] [2] [2] [2] [2]                                                                       800 Points, Draw 4 cards, Add Bonus Die to next roll.                

                               

[3] [3] [3] [3] [3] [3]                                                                       1200 Points, Draw 4 cards, Add Bonus Die to next roll.             

                                  

[4] [4] [4] [4] [4] [4]                                                                       1600 Points, Draw 4 cards, Add Bonus Die to next roll.             

                                  

[5] [5] [5] [5] [5] [5]                                                                       2000 Points, Draw 4 cards, Add Bonus Die to next roll.                 

                              

[6] [6] [6] [6] [6] [6]                                                                       2400 Points, Draw 4 cards, Add Bonus Die to next roll.




SCORING COMBOS, DRAWING CARDS & GAME MECHANICS:



1. Each score listed above must be the product of only ONE roll of the dice.


2. Do NOT add dice together from subsequent rolls to build higher combos.


3. Players must score on every roll to keep their remaining dice “Live.”


4. After each roll, all players should make note of the amount scored, which dice have been set aside as “Scored” and which dice are still “Live.”


5. Players must set aside a minimum of one scored die per roll to maintain control of the dice.


6. Players do not have to set aside all of their scoring dice, but they must set aside every die they wish to add to their score.


7. Scores from each roll are added together in a running total until a player either: 1. Fails to score, 2. Adds the score to their Point Total, or 3. Loses their turn via Trickery Cards.


8. If a player fails to score on any roll, their turn is over* and control of the dice passes to their Opponent. (*Unless they successfully play Second Chance.)


9. If a player "Clears the Dice” (scores on all six dice) in two or more rolls, they draw ONE card from the Trickery Deck and the six scored dice become “Live” again.


10. If a player “Clears the Dice” (scores on all six dice) in one roll, they draw TWO cards in addition to whatever cards are earned by the Scoring Combos, and they add the Bonus Die to their next roll. The six scored dice become “Live” again.


11. Your turn cannot end on “Fresh Dice” (six unrolled dice). At least one die must be set aside as “Scored” in order to add your score to your Point Total.



WHEN TO DRAW CARDS:


1. Any time you "Clear the Dice” (score on all six dice) in two or more rolls, draw ONE card from the Trickery Deck. (The six “Scored” dice become “Live” again.)


2. Any time you “Clear the Dice” with one throw*, draw TWO cards and add the Bonus Die to your next roll. (The six “Scored” dice become “Live” again.)

* You may also receive additional cards for rolling 3,4, 5 or 6 of a kind while clearing the dice in one throw.


3. Any time you roll [1] [2] [3] [4] [5] [6] in one throw, draw Three cards and add the Bonus Die to your next roll. (The six “Scored” dice become “Live” again.)


4. Any time you roll Three of Any Kind, draw One card.


5. Any time you roll Four of Any Kind, draw Two cards and add the Bonus Die to your next roll.


6. Any time you roll Five of Any Kind, draw Three cards and add the Bonus Die to your next roll.


7. Any time you roll Six of Any Kind, draw Four cards and add the Bonus Die to your next roll.


Ω NOTE: Any time a player draws one or more cards from the Trickery Card Deck, they win the right to play the next card.

Copyright 2008 - 2013 ©  DAN HOERNER & DARIN BAUMANN